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We even demonstrate how to eliminate things like a cough or police siren from an audio clip. New in version 10 is the ability to integrate external editors (like Izotope) alongside the native functions in Cubase and even utilize external hardware processors! Spectrum Editing explores what is quite possibly Wavelab’s most powerful capability and biggest selling point, the ability to reach “inside” a waveform for spectrum-based “3D” editing. Waveform Editing looks at Wavelab’s traditional linear or 2D editing capabilities which focus on edits-over-time.
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These tools are typically only employed when sending work down-stream to another facility and you need to make sure it is compliant with their requirements and the end- product’s delivery format. Standards, K-system, Bit Meters is a quick tour of the more technical side of mastering. We look at how and when to master “with your eyes” vs “with your ears”. This issue has become even more relevant with the introduction of increasingly complex multi-speaker playback environments. Phase and Phase Meters looks at one of the more daunting aspects of mastering: Phase. Meters and Loudness cover the R128 standard and how (and when) to use the associated tools. File Operations covers the unusual and complex file-handling of Wavelab’s default setup and shows you how to name, find, and move files and projects as needed.Īnalysis Tools looks at several of the key meters in Wavelab as well as its ability to generate reports on the audio at hand for rapid troubleshooting. We look at shortcuts, workflow conventions, and everything you need to make Wavelab feel less “slippery and frustrating”.
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Working in Wavelab covers the tool conventions and dynamic mouse pointer.
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